Michael John's Method Blog
Michael John is the best game designer at analyzing the gameplay experience I’ve ever seen. I was really pleased that he put together a blog about design and production, although it’s been a month and a half since anything new popped up there.
MJ’s talk at the DICE Summit is a great look at some of the systemic production problems in the game industry, but I cracked up when he showed his Brain Age slide, with guys moving from one development house to another:

Of course, that was what I was facing me at Luxoflux when I quit.
Did I say development house? I mean studio! MJ makes a great point that the word “developer” has become a source of confusing ambiguity in games. Developers are people, studios are where they work. Makes a lot of sense, so I’ll adopt that myself.
If you are interested in MJ’s blog, check out his design category for what I think is the coolest stuff.