Last Day at Luxoflux
After four and three-quarters years, this is my last day programming at Luxoflux.
When I started at Luxo in May 2001, I was excited about finally making the jump into the “big leagues” of video game development. I jumped in working on a game that ended up selling five million copies. Activision bought us. We started working on Shrek 2. We poured everything into a True Crime sequel and it came up a little disappointing for everyone involved, including myself. So now it’s time for the next new thing. Let’s see.